One: how to kill everything in the room without making a sound. Well, that, and preparing for the worst.Įvery room our team entered we quickly established a few plans. With no silencers, coordination and melee attacks are your best friends. Touch one and it screams, awakening the entire room and summoning more. Another wanders around, blind but with tendrils coming out of its head. One enemy crawled on his back and spit globs of white acid at me. The way they move, often on all fours in totally inhumane ways, is extremely eye catching. It’s not just that these enemies are terrifying to look at, although they are. Fail to coordinate, or just hit the wrong part of the monster, and you risk waking up enemies and creating a swarm of very angry foes. Often me and another team member had to sneak up, time our charges, and then bring the hammer down on two different enemies at the same time. Often the only way forward was by executing enemies, but if you just ran forward and tried to smack them with your hammer you won’t go far. I had to learn the most important survival tip on the fly: communicate. I wanted the true GTFO experience, and the true GTFO experience is bleeding out on the floor while listening to your teammates yell about how the door was broken down and oh God their faces are being eaten. To be totally honest, I think I’d be disappointed if we made it. I’ll just go ahead and spoil the ending now: we died. Each of them have a place, and maybe they’ll even stop you from dying for a few seconds. I personally brought along a scanner that could see mutants through walls and ping moving ones, but other tools I saw included foam guns to seal up doors, trip mines, and turrets. Each character gets a primary and secondary weapon, which again I need to be clear should almost never be used, along with a melee weapon and tool. Nor are there AI to help you out, you’re doing this with other humans or you’re not making it through. 10 Chambers was kind enough to show off the latest Rundown, which is the game’s set of campaigns that cycle out as time passes on.Īll missions are done with four players, and there’s no real path to survival if you try to solo the game. Yet I always found those communities so interesting, and when I got a chance to see the game I knew I needed to. I knew it was a hardcore game for hardcore gamer nerds, and that scared me. I was told that, should everyone start shooting their guns, someone probably messed up horribly. I knew it required some extreme teamwork. My knowledge was limited to a few trailers and hearing about the game from other people. Up until this event, I had never played GTFO. So when 10 Chambers reached out with an opportunity to see upcoming content, I decided it was finally time to check the game out. I thought that sounded absurd, and it certainly got me interested in the full experience. One level, R2E1, had only 1.4% of players actually finish it. Specifically, it was that people are dying a lot in their game. I GTFIn to GTFO and Discover a Tactical Wonderīack in December, developer 10 Chambers released some statistics about GTFO, their horror tactical shooter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |